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Gran Turismo 4 (Japanese language version). Over 500 vehicles included, from everyday production vehicles to aspirational supercars and prototypes. Over 50 stunning tracks based on real world locations, including both tarmac and rally courses. Historic and vintage cars included for the first time in the series, from original antiques through to classic sports models. Language: JapaneseAn.
This is a sub-page of Gran Turismo (PlayStation).
Gran Turismo 4 Japan Iso Free
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There are changes to reflect branding of manufacturers, cultural tastes and localization terms between regions. The Japanese version was made first. The European version is an intermediate version keeping some stuff from the Japanese version, having changes that reflect the later US release as well as its own changes. Finally, the US version has some changes of its own.
- 4Car Availability
- 4.3TVR
- 8Demonstration Replays
- 9Gameplay Features
Title Screens
Japan | Europe | US |
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Quick Arcade & Gran Turismo were renamed to Arcade Mode and Simulation Mode in the US version. The Japanese version also has Quick Arcade & Gran Turismo in a larger font as well as Options being Option. In addition, the copyright year was updated for the international releases.
FMVs
The intro FMV saw some modification to it in both music tracks, and even Polyphony Digital's original name as 'Polys Entertainment'. The US version added additional sound effects. In Japan, Moon Over the Castle by Masahiro Ando from the jazz-fusion band T-Square was used, while Western versions use The Chemical Brothers' remix of Everything Must Go by Manic Street Preachers as the intro music.
US/Europe |
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The credits music also differs. In Japan, Second Chance was used, while Western versions use Skeletal as the credit music.
US/Europe |
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Music Differences
The game's entire soundtrack, menu and race, was swapped out in the international releases, with a further few streamed music track differences between the European and US versions. (Gran Turismo 2 and onward would simply stick to the original menu music, replacing the race music with whatever was appropriate.) The menu music for the Japanese version were composed by Isamu Ohira, who later composed most of the menu songs for the game until Gran Turismo 4 (with some of his songs making a comeback in Gran Turismo 6 and Gran Turismo Sport), while the US/European ones were composed by Jason Page, who worked for SCEE; his songs have not appeared in any of the series since.
For example, the Nissan Dealership's music:
US/Europe |
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- Arcade Mode Menu
- Arcade Mode Manufacturer
- Arcade Results
- Gran Turismo Mode/Simulation Mode Menu
- Aston Martin Showroom
- Car Wash
- Chevrolet Showroom
- Dodge/Chrysler Showroom
- Go Race/License/Machine Test
- Home
- Honda/Acura Showroom
- Mazda Showroom
- Mitsubishi Showroom
- Nissan Showroom
- Race Start
- Subaru Showroom
- Toyota Showroom
- TVR Showroom
Another example is in the race music, where the Japanese version used a soundtrack made for the game, while the Western version used licensed music from famous artists:
US/Europe: Ash - Lose Control |
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Japan | Europe | North America |
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Masahiro Andoh – 'Kiss You Good-bye' | Garbage - As Heaven is Wide | Garbage - As Heaven is Wide |
Masahiro Andoh – 'Green Monster' | Ash - Lose Control | Ash - Lose Control |
Masahiro Andoh – 'Like The Wind' | Feeder - Sweet 16 | Feeder - Sweet 16 |
Masahiro Andoh – 'Get Closer' | Feeder - Chicken on a Bone | Feeder - Chicken on a Bone |
Masahiro Andoh – 'Freedom To Win' | Feeder - Shade | TMF - High |
Masahiro Andoh – 'Nobody' | Feeder - Tangerine | Feeder - Tangerine |
Masahiro Andoh – 'More Than Loving' | Cubanate - Oxyacetylene | Cubanate - Oxyacetylene |
– | Cubanate - Skeletal | Cubanate - Skeletal |
Masahiro Andoh – 'Going To Extremes' | Cubanate - Autonomy | Cubanate - Autonomy |
Masahiro Andoh – 'A Man Of The World' | Cubanate - Industry | Cubanate - Industry |
The song High replaced Shade in the US version.
The European version also has a partial music test in the Options that the Japanese and US versions do not have.
Car Availability
Arcade Mode
The default dealership choices for Arcade Mode are significantly different between releases. In the Japanese version, all Japanese manufacturers (Subaru, Toyota, Nissan, Honda, Mazda, and Mitsubishi) are available at start, while the US and European versions swap out Subaru and Toyota for Aston Martin and Chevrolet (placed in the bottom) to ensure at least one American and British brands are available from the start.
In addition, the arcade roster is also different between versions:
Gran Turismo 4 Japan Iso Torrent
- The Toyota Sprinter Trueno GT-Apex (Class C) was replaced with the Toyota Soarer 2.5GT-T VVT-i (Class B).
- The Mazda Lantis 4door Coupe Type-R 2000 was replaced with the Mazda Roadster RS '98. Both are Class C vehicles.
- The Nissan Silvia K's 2000cc (Class B) was replaced with the Nissan Fairlady Z Version S 2seater (Class A).
- The Mitsubishi Lancer Evolution IV (Class A) was replaced by the Mitsubishi Eclipse (Class B). Some demo versions outside Japan attempt to change it to Mitsubishi Mirage Cyborg-R 3door '92, although in the end they settled for the Eclipse instead.
- As the Chevrolet Corvette Stingray 427 (C2) was completely absent in the Japanese version, Chevrolet only has three cars to select from in Arcade Mode. Said car replaces the TVR Griffith Blackpool B340 as an opponent racer in Class A Arcade Mode races and the Trial Mountain Spot Race.
Honda
Japan | Europe | North America |
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In the US version, the showroom splits between Honda and Acura due to branding reasons affecting the Integra and the NSX. The European and the US versions of the game have two less cars in the showroom to buy, the CR-X del Sol VGi and the CR-X del Sol SiR. There is also a mistake with the European version not being in price order unlike the Japanese version and the US version.
Japan: NSX-R GT1 Turbo | Europe: NSX-R LM GT2 | US: NSX-R LM GT2 |
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The Japanese version featured the NSX-R GT1 Turbo as Honda's special model, while Western releases featured the Team Kunimitsu NSX-R LM GT2. Both cars took part in the 1995 24 Hours of Le Mans race, with the LM GT2 (driven by Kunimitsu Takahashi, Keiichi Tsuchiya, and Akira Iida) securing a class win, while the two GT1 Turbos that Honda ran in the race could not be classified (one was too slow to be classified and the other failed very early in the race). Also of note, in the US versions, the NSX-R LM GT2 is given Acura badging. As well, the prices of every single car were adjusted to closer reflect European/American currency.
TVR
There was also at least one car name change: TVR's Griffith Blackpool B340 was renamed to the Griffith 500 in other regions. Both Griffiths also receive a racing modification design change, with the Japanese version opting for stripes, sporting the Gran Turismo logo visible on the side of the car, while international versions opt for a design based on TVR Tuscan Challenge cars, evident with the changed taillights and the series logo in the rear quarter.
Griffith 500
US/EU Version |
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US/EU Version |
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Griffith Blackpool B340/500
US/EU Version |
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US/EU Version |
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HUD
US Version |
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As well, the HUD was even touched up a slight bit, with a smoother and smaller font being added. The 'Lap' text over the lap counter was all-caps in the Japanese version. The Western versions also added a closer chase camera.
Arcade Mode
US/Europe |
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- Goodies was renamed to Bonus Items.
- Hard was renamed to Difficult in the US version.
Gran Turismo/Simulation Mode
US Version |
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- Two dealership names were changed. Namely, Honda was changed to reflect the presence of Acura in its lineup. As well, Chrysler was changed to Dodge to reflect its international presence. All references to Chrysler were changed to Dodge in the US version of the game, although a Chrysler logo remains in the reverse versions of Grand Valley Speedway.
US Version |
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- The Chevrolet logos were also updated between releases, due to branding changes at General Motors. This also can be seen in some billboards in the game's circuits.
- There were some small changes to phrasing to remove cases of Engrish: YOU GET SILVER PRIZE! became SILVER PRIZE!, etc.
- Failing a license test in the Japanese version is followed by an additional screen before returning to the License Examination menu, similar to the 'YOU GET ___ PRIZE' screen, but with flashing red text saying 'FAILED' and different music track playing. It was removed in the International version due to redundancy, as the game already informs you of your failure the exact moment you finish the race.
- Japanese and American versions simply used the word 'Exit' to exit menus, while the European version used a door as the exit symbol; due to a possible programming error, the exit door remains in the car description for the FC generation of Mazda RX-7s on American copies of the game. The Buy and Sell buttons in the European version have also been replaced by symbols. Furthermore, 'Change' is the European equivalent of 'GET IN' (US version) in the garage screen.
- In the European version, when set to English, the word 'card' in 'Memory card' was in lowercase. However, in the US version, the first letters are capitalized as they should be ('Memory Card'). Also, the word 'Loading' during the loading screens is all caps in the European version.
- Car descriptions could be a whopping three pages long in the Japanese version, but only one page long in US and European versions.
Demonstration Replays
Each region offers a different set of demonstration replays:
Japan
Title | Mode | Course | Player Car |
---|---|---|---|
Demo 1 | GT Cup | Grand Valley Speedway I | NSX Type S-Zero |
Demo 2 | Single Race | Clubman Stage Route 5 | Griffith B430 |
Demo 3 | GT-I Cup | Special Stage Route 5 | [R]Castrol Supra GT |
The Japanese version also only has the license demonstrations for tests B-3, B-5,B-7, B-8, A-1, A-4,A-7, A-8, and IA-7.
North America
Title | Mode | Course | Player Car |
---|---|---|---|
Demo 1 | GT Cup | Grand Valley Speedway I | Viper GTS |
Demo 2 | Single Race | Special Stage Route 5 | MR2 GT-S |
Demo 3 | 2P Battle | 2P Trial Mountain | Camaro Z28 |
Demo 4 | GT Cup | Special Stage Route 5 | [R]NSX-R LM GT2 |
Unlike the Japanese version, the North American version has demonstration replays for all license tests.
Gameplay Features
Units of Measurement
The units of measurement were changed – mostly between North America and Japan & Europe – in another attempt of better suiting players from different regions.
Japan | Europe | North America | |
---|---|---|---|
Length | Millimeters (mm) | Millimeters (mm) | Inches (in) |
Weight | Kilograms (kg) | Kilograms (kg) | Pounds (lbs) |
Power | Pferdestärke (ps) | Horsepower (hp) | Horsepower (hp) |
Torque | Kilogram per meter (kg/m) | Kilogram per meter (kg/m) | Pound per foot (lb/ft) |
Spring rate | Kilogram per millimeter (kg/mm) | Kilogram per millimeter (kg/mm) | Pound per inch (lb/in) |
Speed | Kilometers per hour (km/h) | Kilometers per hour (km/h) | Miles per hour (mph) |
Displacement | Centimeter cubic (cc) | Centimeter cubic (cc) | Cubic inch (cu.in) |
Engine/Wheel Position Term | Type | Type | Drivetrain |
License Times
JP | US/EU | JP | US/EU | JP | US/EU | |||
---|---|---|---|---|---|---|---|---|
B-3 | 0:28.150 0:28.500 0:29.000 | 0:28.150 0:28.500 0:30.000 | IA-4 | 1:18.630 1:19.300 1:23.000 | 1:18.630 1:20.500 1:24.000 | IA-7 | 2:06.330 2:07.700 2:11.000 | 2:06.330 2:10.000 2:14.000 |
Playstation / PSX Information
Sony PlayStation (abbreviated PS, PSone, PS1 and PSX) – 32-bit game console of the fifth generation, developed by the Sony Computer Entertainment Company, under the leadership of Ken Kutaragi and released in December 1994. If you didn’t hear about this console – you can safely call yourself deaf, blind, unconscious and a hermit living. PlayStation was the first in a series of PlayStation game consoles. Its inheritors and improved models: Net Yaroze, PSone, PSX, PocketStation, PlayStation 2, PlayStation Portable and PlayStation 3. On 31 of March 2005 the sales of PlayStation and PSone has reached the level of 102.49 million units, until then, not a single game console could pass the 100 million sales! PlayStation Release has stopped only on 23 of March, 2006, since the release of the first console has been more than 11 years. Japan, Europe and the United States proclaimed PlayStation as a game console of the next generation. Soon the teen gaming audience, so thoroughly cared by Nintendo, decided to try PlayStation. Even the true lovers and fans of Nintendo, who were desperately waiting for the Nintendo 64, have bought a PlayStation and have been very satisfied. Given that by the end of 1996 a collection of games for the PSX numbered nearly 200 units.
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